Thursday, 21 March 2013
This is what I should make the pot on head character like.
I need to make my performances much bigger! Ok, so I will redo the pot on head, using my new constraint/parent skills so I'm not limited like in the last iteration. Let's see how over the top I can make it.
Monday, 18 March 2013
This version of the pot on head animation includes the character getting distracted and tripping up, as a secondary action.
I don't know whether this would come under primary action. Perhaps the distraction itself is primary action and the trip secondary? It would depend on the script.
I think I want to work with mannerisms next.
Thursday, 14 March 2013
Just mucking around adding this stumble into this animation as secondary action.
I've been a bit demotivated this week because of the constraints, and also a lack of specific direction.
This stumble isn't finished but the timing is looking alright.
Friday, 8 March 2013
I showed everyone what I'd been up to these last two weeks. Good feedback.
One topic of note was regarding secondary action. I've been looking more towards secondary action applied as mannerisms. The secondary qualities of primary action perhaps, whereas the idea of straight up secondary action - a second thing going on in a scene - came up in this last tutorial.
I'm tempted to follow up on this. Sean suggested adding something to the pot-walking animation. Something else that goes on that distracts the kid as they're walking.
I'm going to give that a go.
Friday, 1 March 2013
This is the control/baseline form of my Goon takes a drink series of animations.
There's really nothing to it, it's just a canvas onto which I will paint more detail, so to speak.
I hid the constrains problem here by pasting the picking up keyframe to the putting down keyframe, so it's in the same place. The glass can't be rotated without causing problems once the constraint is set up so I'm stuck with the position his hand is in when he picks up the glass.
I'm thinking of ideas like a drunken guy swinging the glass up, a dirty guy taking a swig and burping, a wired guy necking a shot of espresso, things like that. By adding secondary action to this pose, and tweaking the timing and spacing, I change the character in the shot.