Wednesday, 30 January 2013

Captain Nemo, first look








I've produced a blocking pass for the current animation task.
This is my first real go with proper expressions, and it is, will be, my first real go with lip sync. Thankfully, I've had a bit of training in that department thanks to a book called 'Stop Staring'.


Also I found a blog entry that fixes the issue I've been having with skewed playblasts from Maya.
The trick is to set it to render a size with the correct pixel aspect ratio. 640x480 is a good starting point for playblasts.

http://markj3d.blogspot.co.uk is where I found this helpful tip. He's covered another couple of issues there, in case you've been getting other results.


Thursday, 24 January 2013

Captain Nemo and the Giant Squid







Andy showed us this in the tutorial today.
There's some really impressive stuff here. I particularly like the clip at 3:16, so much so I'm going to have a go at it myself.

I have a deadline of two weeks! As such, I've drawn up a storyboard today. A second challenge is to give my character better squid fingers than the one in this video.

Next up, modelling a bar for my character to sit at. Blocking, and then animating.

Tuesday, 22 January 2013

Body blocking



The body is completed.
I think it's pretty smooth. Typically, now I've had another look at the head I can see bits I want to smooth, but knowing the detail phase will come later I'll leave it be.

Character Modelling Tutorial

I think this has turned out quite well.
Looking forward to seeing how everyone else's looks too. Will it look like a family? Or a criminal lineup? Haha.

I feel like I've learned a lot, just from this tutorial. These are long, long tutorials that are even longer when you pause to go back and rewatch a missed bit or because you're working slower than demonstrated.

I'll post up when I get the next bit done.


Wednesday, 9 January 2013

The Floor Thing, Artefact 2.



This is it! Artefact 2.

It's taken a good while to get this done. I'm quite happy with it.

This is the vanilla performance. There are a few tweaks like the walk at the beginning and one or two other things that I want to do to it.
I intend to go back and add some secondary action in there later.

Must dash, I have work.