Artefact 3 evaluation
The third artefact was a 3D representation of the story I made for the second artefact.
I chose to do this because I noticed inconsistencies with my drawing skills, and this was consistent with some of the comments from the tutorial group - they said the male character looked short.
There were other inconsistencies with my storyboarding skills that I noticed when I started to prepare it in 3D - some shots were impossible to make exactly like the storyboard, the characters when arranged were at different angles with the background.
To progress this artefact further than just a 3D remake of the existing storyboard, I made an alternate version with the camera angles opposed, which should change the apparent narrative - reverse the roles, in this case.
The purpose of this artefact was to show what I was doing with the camera. I made two opposing versions so that I could demonstrate the difference between different shot compositions. It
The responses from the presentation this time were fairly positive, but not exactly what I was after.
The group admitted that there was a clear difference between the two versions of the story, but what the differences amounted to was different between each person.
Shot 006, with the woman with arms thrown in the air, was particularly striking. In the original version the audience felt the woman appeared crazier. 'She looks like she's going to eat my head' was one particular response. Whereas in the alternate version they felt she seemed angry.
Shot 005's original version got the response that the guy seemed to be joking, whereas in the alternate version he seemed more serious.
In shot 007, the original version has the man's hand out of shot, and because of this the shot doesn't work that well. 'He looks like he's pointing at the dog.' came one response.
In general people felt like this was a couple who were arguing over something that had happened before.
Moving the camera and changing composition does change how an audience reacts to what they're seeing. Each person will react slightly differently. It appears to have an effect on how people read body language - there was a comment on how making a character's teeth more visible affects the character's expression, making them seem more or less angry.
It seems more and more as though composition is a supporting element to communicating narrative, and not central one. Perhaps there is a most suitable composition for a given part in a narrative?