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Saturday, 17 September 2011

Twisting wrist rig






This is my solution of how to create a lifelike twisting motion on a wrist.

It means the wrist shouldn't collapse when twisting. The down side is it uses an attribute holder instead of the old orientation constraint, so wrist rotation is controlled by spinners.
Posted by Tobias at 23:51 No comments:
Labels: 3ds max, development, Uni
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